- #Guild of dungeoneering best with ranger how to#
- #Guild of dungeoneering best with ranger driver#
- #Guild of dungeoneering best with ranger upgrade#
- #Guild of dungeoneering best with ranger full#
#Guild of dungeoneering best with ranger driver#
It has a clip of one, meaning frequent reload downtime, and only around 25 shots in storage (without mods), meaning that your driver will need to keep a firm awareness of where the nearest ammo tower or Sunderer is for rearming, and as gunner, you’ll need to keep the driver updates on how many shots you have left - they can’t see your ammo supply. Hugely more potent than the default stock twin machine gun, it does have drawbacks. As a flat trajectory laser bolt, it functions like a very high-powered artillery-sized sniper gun, capable of astonishing accuracy at very long ranges.
![guild of dungeoneering best with ranger guild of dungeoneering best with ranger](https://i.ytimg.com/vi/ApHmqw0n4ac/maxresdefault.jpg)
This beast is a very high powered armour-piercing laser cannon mounted on the top of the hover tank, for use by the seat 2 gunner. Saron HRB (Magrider Secondary Weapon) 1000C or 700SC With that in mind, I grabbed a few of the vehicle turrets on my recent Station Cash binge: Very hit and miss, literally! I’m lucky enough to have a fairly large squad of regulars for our nights out in there and this opens options for effective coordination in the multi-crew vehicles, which we use a lot Sunderer, Galaxy, Magrider and Liberator. Naturally, this will appeal to regular squad-folk more than determined soloists, although perhaps those with an eye on bigger empire-wide picture may see the benefits in acts of cash-shop altruism which give random gunners the tools to perform better. This basically ends up with you putting down cash in a game for the better enjoyment of other people, which is an odd state of affairs. The person who spawns the vehicle is also the person who gets to fit all the modules and weapons on it, including the big ticket unlockable turrets. These are a funny thing to review well, especially in the multi-crew vehicles, since you, the paying customer, will rarely be using them yourselves. Perhaps a "School of Magic" where you can choose "Arcane studies" to give you +1 Arcane or "Battle studies" where you get +1 Holy in addition to the +1 Fire you start of with as an apprentice would be the kind of suggestion I have.Two ground vehicle weapons today. Even high level and well equipped dungeoneers die to that combo without the right defense. The number of times the enemy have gone neurotoxin into headbash on the first two turns, with no way of me blocking and then you are down to one card simply playing topdeck vs topdeck and have no influence on the outcome at all.
#Guild of dungeoneering best with ranger upgrade#
The final suggestion I have is add some 100g or 250g buildings that upgrade the starting decks of the T1 characters, less 'poke for 1 damage' and more 'block / regen / draw' cards.
#Guild of dungeoneering best with ranger how to#
The other advice is to add a level that shows you how to 'stall' and basically play lots of tiles and low level monsters and loot to teach new players how they should start, as going for the 'objective' is almost universally the wrong thing to do at the start.
#Guild of dungeoneering best with ranger full#
the dungeon full of goblins does almost entirely physical damage, so the apprentice (the only unlock I had) was useless, I literally couldn't do it and needed to unlock the bruiser and try again).
![guild of dungeoneering best with ranger guild of dungeoneering best with ranger](http://i2.hdslb.com/bfs/archive/4b5661e11d9faec003966e93344bae2c8da3d0c2.jpg)
![guild of dungeoneering best with ranger guild of dungeoneering best with ranger](https://i.ytimg.com/vi/-jHfSeRZPQw/maxresdefault.jpg)
Then you try different starting items to see if perhaps that helps, and then eventually after throwing enough corpses at it (like literally spawn tile, spawn mob, die, start again)*10 you end up with enough money for a T2 character, and then the content becomes trivial again.Īfter the initial dungeon, you need to give new players some advice on the kinds of damage they can expect to find in the dungeons, and the kind of heroes they should take (e.g. You start the game and spend your money unlocking different hero types and more items, but quickly become roadblocked. I think this is really important, especially for new players.